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Soon Shin
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136
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Posted - 2012.09.20 23:54:00 -
[1] - Quote
Torpedoes have the same range as HAMs, increase the range of Torpedoes.
Oh and don't say that TE and TC will fix that problem because Large Blasters shouldn't have the same range as medium blasters.
Infact I think all unguided missiles should be looked at.
They have shorter range than guided long range missiles, yet they have worse "tracking".
Rigs and Guided Missile Precision(should be changed) skill does not affect Rockets, HAMs, or Torpedoes.
This makes short range missile inferior than guided missiles even within short range, due to poor effective dps.
A Heavy missile will do more applied dps to a cruiser than a Heavy Assault Missile does.
Heavy missile vs Heavy Assault:
Heavy missile: 125m exp radius 81ms exp velocity
Heavy Assault: 125m exp radius 101 exp velocity
You can see here that it may seem that Heavy Assault Missiles are better, but look at the results once we factor Guided Missile Precision:
Heavy Missile: 94m exp radius 81ms exp velocity
Heavy Assault: 125m exp radius 101 exp velocity
What do these numbers mean?
Heavy Missiles have a much lower exp radius that Heavy Assaults. In the missile damage formula, the Explosion Radius has a MUCH more significant affect on damage application compared to Explosion Velocity.
Missile Damage Formula:
Damage = D * MIN(1, Sr/Er, (Ev/V * Sr/Er)^(log(DRF) / log(5.5)) )
where D = base damage of the missile, Sr = signature radius of the target, Er = Explosion radius of the missile, Ev = Explosion Velocity of the missile, V = velocity of the target ship, DRF = damage reduction factor of the missile. MIN being a function that chooses the lower of two given vaules, and log being the natural logarithm of the given value.
TL:DR:
HAMs, Rockets, and Torpedoes should receive exp radius reduction from guided missile precision and rigs, in order to be better at close range applied dps than their long range variants.
Torpedoes need an increase in range, it has the same range as its medium range counterpart HAM's. |

Soon Shin
Caucasian Culture Club Transmission Lost
136
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Posted - 2012.09.21 00:14:00 -
[2] - Quote
Tragedy wrote:OOORRRRR nerf HAMs range. To around say 15kms. Which you could get to around 25-30 with tracking enhancers. Just like med autocannons! Then torpedos could get to 30-40 with the TEs, still better than blasters right? Right?
I like my idea better.
Lex Luther says: WRONG!
Neutron Blasters with T1 Antimatter: 4.5 optimal + 13 km falloff. Optimal + 2 x falloff= max range. = 31 km max range. Still does damage within this range
Torpedo Launcher with T1 Mjolnir: <20.3 ~ 16-18 km based on missile acceleration. Beyond that range does zero damage.
Neutron Blasters will Null: 13 km optimal + 18 km falloff. = 49-50 km max range.
Torpedo Launcher with Javelin: <30.4 km ~ 26-27 km based on missile acceleration. |

Soon Shin
Caucasian Culture Club Transmission Lost
137
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Posted - 2012.09.21 01:40:00 -
[3] - Quote
Zhilia Mann wrote:Orrrr... We could wait until missile changes hit test and see where things actually stand. Given that we have no clue what TEs/TCs will do for missiles it's kind of hard to prescribe specific changes right now, isn't it?
Oh, and you're discounting flares, which do in fact help unguided missiles. It's only rigors that don't work.
Explosion radius is a much bigger factor in damage application than Explosion Velocity. There is a reason why Level 4 Ravens fit rigors rather than flares.
Every larger weapon system has more range than their smaller weapon system. Why don't Torpedoes have more range than HAMs? |

Soon Shin
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139
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Posted - 2012.09.21 18:03:00 -
[4] - Quote
Jacob Holland wrote:As I've already gone into the issue elsewhere I'll just link to the thread. Linky linkyTL;DR: Short range systems have higher absolute accuracy but long range systems tend to have much higher effective tracking when operating at their intended range - therefore missiles, with the long range system having the higher effective tracking, are in keeping with this trend. RTL;DERT: Working as intended.
The problem is that short range missiles don't even have higher absolute accuracy than its longer range counterpart.
Its like saying that short range turrets are fine even though they don't get bonus from motion prediction that long range turrets are.
What do you have to say about that?
Do you not see a flaw in your reasoning? |

Soon Shin
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142
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Posted - 2012.09.21 19:23:00 -
[5] - Quote
half of eve wrote:EDIT: Soon Shin wrote: TC and TE will NOT fix the issue that long range missiles will have superior "tracking" and "damage application" than short range missiles; due to the fact that only guided missiles can get reduction in exp radius from skills and rigs
Trading damage application for raw DPS is arguably the most important aspect of balancing any weapon system in any game ever. This is working as intended.
Are you stupid? Do you not hear the words coming out of your mouth. Tell me why do Autocannons, Blasters, and Pulse lasers do more dps AND have more tracking than their long range variants, its because they sacrifice range for it.
HAM's and other unguided missiles however have to sacrifice BOTH TRACKING AND RANGE for more damage.
If we have to adapt to your argument then we must nerf tracking of all short range guns to be less than their longer range variants.
Ladies and Gentleman -"working as intended"
You argument is wrong and invalid.
Get out of here NPC alt. |

Soon Shin
Caucasian Culture Club Transmission Lost
142
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Posted - 2012.09.21 20:02:00 -
[6] - Quote
half of eve wrote: Blah Blah Blah, you're a scrub and I'm a tough guy that hides behind an NPC alt
You're correct in saying that longer range turrets have better "relative tracking" than shorter range turrets.
But shorter range turrets have better "absolute tracking". Look at the tracking of autocannons vs artillery and you will see that it is a completely truth.
HAMs however it is not the case. They may have higher explosion velocity, but have the same base explosion radius as guided variants.
HAM: 125 exp rad. 101 exp vel. Heavy: 125 exp rad. 81 exp vel.
However HAM does not receive the bonus from Guided Missile Precision that Heavy missiles gains from.
HAM: 125 exp rad. 101 exp vel. Heavy: 94 exp rad. 81 exp vel.
Explosion radius is that factor of the maximum damage you can do to the target based on their sig radius, regardless of velocity.
If the explosion radius is much smaller than the target, the explosion velocity does no difference unless the target is moving ridiculously high speed that it overcomes the explosion radius and sig radius ratio.
Explosion velocity is a factor, but even if the target is moving slower than the explosion velocity, the damage is limited by its explosion radius/sig radius ratio.
Conclusion: Explosion Radius is a far bigger factor in missile "tracking" than explosion velocity.
With Guided missile precision skill HML has a better absolute tracking than HAM's.
HAM's do reduced damage to cruisers, while HML do full damage because of GMP. HAMs have no ability to reduce the explosion radius. Even with the TC and TE changes, as long as HAM's and other unguided do not receive benefits from GMP, they will continue to have inferior "tracking" than their long range guided variants.
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Soon Shin
Caucasian Culture Club Transmission Lost
144
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Posted - 2012.09.21 20:50:00 -
[7] - Quote
half of eve wrote:Soon Shin wrote:Passive aggressive jab goes here.
From my last post: Half of eve wrote: The difference here is that missile tracking doesn't get affected by range, so you could make an argument that missiles SHOULD track better at close range (looking at base tracking) or that they shouldn't (looking at effective tracking)
Also aren't most cruisers in the 125m sig radius anyway? Oh and it's also worth noting that heavy missiles are laughably OP, and have been for ages, arguing that HAMs are worse than heavies doesn't really mean anything when the same can be said of literally every single medium weapon system in the game, both close AND long range, but then I already mentioned that, had you bothered to read my last post.
There is no reason why rigs and the precision skill shouldn't apply to unguided missiles.
The issue with HAM's is that there is no way to reduce its exp radius. But other guided missiles can.
Against a 125m cruiser that typically moves at 200+ ms without prop mods, you're going to be losing a lot of damage just by having the target move.
You're going to need dual webs to guarantee full damage application. Meaning you will not have an space left in the mids to fit TC's.
If GMP applies to HAM's this will reduce the sig radius to 94 which will allow it to do better applied dps to cruisers. |

Soon Shin
Caucasian Culture Club Transmission Lost
144
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Posted - 2012.09.21 22:26:00 -
[8] - Quote
half of eve wrote:Soon Shin wrote: You're going to need dual webs to guarantee full damage application. Meaning you will not have an space left in the mids to fit TC's.
If GMP applies to HAM's this will reduce the sig radius to 94 which will allow it to do better applied dps to cruisers.
You haven't actually explained why any of this is BAD. All you're doing is making that claim that heavy assault missiles are worse than heavy missiles. You know what? So are medium blasters, rails, pulses, beams, ACs and artillery, let's boost all of them \o/. Needing webs to apply damage to targets is not a big deal, and is in no way indicative of HAMs needing a buff. You're also ignoring the other (MUCH more used) half of the medium weapon spectrum, namely BCs, to which you should have no problem applying full DPS.
I have stated several times that HAM's have poor damage applied.
I've have made my points clear on the top. Your lack of reading comprehension and logical understanding indicates that:
1. English is not your primary language.
2. You are a moron.
If you don't get it after I have clearly shown and stated why then you are dumb. Now if you want to talk more talk on your main. Otherwise I will not listen to some NPC noob. |

Soon Shin
Caucasian Culture Club Transmission Lost
144
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Posted - 2012.09.22 00:08:00 -
[9] - Quote
Zhilia Mann wrote:Soon Shin wrote:I have stated several times that HAM's have poor damage applied. You have, and it's been acknowledged. In fact, I don't think anyone in the thread is contesting that point. But we also know a few more things. First, many short range weapon systems struggle to apply damage without ancillary modules. HAMs need the same (usually in the form of a web). Second, HAM damage application is going up in completely unknown ways. Until we know more about how TCs/TEs are going to help them it's rather hard to say what, if anything, should be tweaked about their base stats. Third, as missiles, HAMs rely on a narrow analysis of damage application. Turrets don't. This means that while HAM damage is always reduced by a set amount relative to signature radius, they also always apply that much damage. The same cannot be said of turrets in either case. Would you agree to any of the above? Forget arguing about what should change, would you at least accept those premises? Soon Shin wrote:I've have made my points clear on the top. Your lack of reading comprehension and logical understanding indicates that:
1. English is not your primary language.
2. You are a moron.
If you don't get it after I have clearly shown and stated why then you are dumb. Now if you want to talk more, then talk on your main. Otherwise I will not listen to some NPC noob. I'd suggest dropping this line. It's not going to get anyone anywhere.
Yes, I would agree with the premises you are saying. I believe that TC and TE will however not fix the fundamental flaws that remain with the missile systems. They will allevate those issues but the issues still remain. I believe a complete revamp is in order for all missile systems.
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Soon Shin
Caucasian Culture Club Transmission Lost
154
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Posted - 2012.10.04 18:29:00 -
[10] - Quote
Muad 'dib wrote:i always thought it was pretty stupid from day one to have missile skills that dont effect all the missiles.
Lets change motion prediction skill so it only effects long range weapon platforms! no? exactly.
Exactly my point. It's a good thing CCP Fozzie realized such. All missiles will receive bonus from gmp in the expansion .
Now it remains to be see how damage application will perform.
Torpedoes still need more range but BS class missiles will be made better in time. |
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